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	<title>Comments on: GOODBYE CRESTFALLEN (PAGE 075)</title>
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	<link>http://www.heartshapedskull.com/2009/05/06/goodbye-crestfallen-page-075/</link>
	<description>Art + Comics by Aaron Alexovich</description>
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		<title>By: alphatroll</title>
		<link>http://www.heartshapedskull.com/2009/05/06/goodbye-crestfallen-page-075/comment-page-1/#comment-6401</link>
		<dc:creator>alphatroll</dc:creator>
		<pubDate>Mon, 11 May 2009 17:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.heartshapedskull.com/?p=307#comment-6401</guid>
		<description>RANSOM NOTE! *that&#039;s* what Merrick&#039;s pulling out of his pocket!

(oh, and jus&#039; noticed Lois said he&#039;d been at the hospital, where the wounded SSi guys were bleeding, thus the quantities of red on....)</description>
		<content:encoded><![CDATA[<p>RANSOM NOTE! *that&#8217;s* what Merrick&#8217;s pulling out of his pocket!</p>
<p>(oh, and jus&#8217; noticed Lois said he&#8217;d been at the hospital, where the wounded SSi guys were bleeding, thus the quantities of red on&#8230;.)</p>
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		<title>By: Leonid</title>
		<link>http://www.heartshapedskull.com/2009/05/06/goodbye-crestfallen-page-075/comment-page-1/#comment-6360</link>
		<dc:creator>Leonid</dc:creator>
		<pubDate>Sun, 10 May 2009 15:36:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.heartshapedskull.com/?p=307#comment-6360</guid>
		<description>&gt;In this page I’ve got a guy, y’know… reaching into his pocket. Not exactly Commado Cody’s car hurtling over a cliff.

That&#039;s the wonder of writing, drawing comics or trying to direct an RPG game without experiencing overwhelming desire to vivisect your players- you can just leave things hanging, and you can always count on the imagination of your mates coming up with a bazillion different outcomes. Get them all together in one wee shoutbox and you&#039;ve got a brainstorming of the scale which can make far away galaxies shatter into cataclysmic supernovas. You don&#039;t need to want to create suspense, you just prod us hin and yon with the stick of your narrative and we get all suspense&#039;d all by ourselves XD

&gt;Which is another good reason to up the frequency of this here doohickey.

I know the rest of the fans are going to drop an aircraft carrier full of bloodshot-eyed SSI soldats on me for saying this, but I personally enjoy the rhythm as it is. It makes you avare of the little details. It has you going back to the page and peering at the panels daring them to give a clue as to the develompment of the plot until you notice all the details or get voices in your head ordering you to create mayhem and bake lemon pie. Well, maybe that&#039;s just me. It makes you aware of the &quot;not-so-big cliffhangers&quot;. You get more involved and devote more thought to it than if you just went thorugh it on the bus on your way to work, &quot;hm-hm, now he puts his hand in his purse, oh it was a (CLASSIFIED), cool one Merrick, pal, hm hm oh look now...).

Personally, I enjoy looking forward to Wednesdays. I mean, come on, I&#039;m on semi-permanent unemployed status anyways, at least lemme have something to look forward to besides bills...</description>
		<content:encoded><![CDATA[<p>&gt;In this page I’ve got a guy, y’know… reaching into his pocket. Not exactly Commado Cody’s car hurtling over a cliff.</p>
<p>That&#8217;s the wonder of writing, drawing comics or trying to direct an RPG game without experiencing overwhelming desire to vivisect your players- you can just leave things hanging, and you can always count on the imagination of your mates coming up with a bazillion different outcomes. Get them all together in one wee shoutbox and you&#8217;ve got a brainstorming of the scale which can make far away galaxies shatter into cataclysmic supernovas. You don&#8217;t need to want to create suspense, you just prod us hin and yon with the stick of your narrative and we get all suspense&#8217;d all by ourselves XD</p>
<p>&gt;Which is another good reason to up the frequency of this here doohickey.</p>
<p>I know the rest of the fans are going to drop an aircraft carrier full of bloodshot-eyed SSI soldats on me for saying this, but I personally enjoy the rhythm as it is. It makes you avare of the little details. It has you going back to the page and peering at the panels daring them to give a clue as to the develompment of the plot until you notice all the details or get voices in your head ordering you to create mayhem and bake lemon pie. Well, maybe that&#8217;s just me. It makes you aware of the &#8220;not-so-big cliffhangers&#8221;. You get more involved and devote more thought to it than if you just went thorugh it on the bus on your way to work, &#8220;hm-hm, now he puts his hand in his purse, oh it was a (CLASSIFIED), cool one Merrick, pal, hm hm oh look now&#8230;).</p>
<p>Personally, I enjoy looking forward to Wednesdays. I mean, come on, I&#8217;m on semi-permanent unemployed status anyways, at least lemme have something to look forward to besides bills&#8230;</p>
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		<title>By: essrose</title>
		<link>http://www.heartshapedskull.com/2009/05/06/goodbye-crestfallen-page-075/comment-page-1/#comment-6336</link>
		<dc:creator>essrose</dc:creator>
		<pubDate>Sat, 09 May 2009 23:30:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.heartshapedskull.com/?p=307#comment-6336</guid>
		<description>Weeeeeellll I&#039;m not sure I&#039;d call these pages &quot;cliffhangers,&quot; exactly...  

I read somewhere that the last panel of every comic page ought to include some little bit that makes the audience eager to move on to the next page.  Nothing cataclysmic, necessarily, just something... unfinished.  In this page I&#039;ve got a guy, y&#039;know... reaching into his pocket.  Not exactly Commado Cody&#039;s car hurtling over a cliff.

Anyway.  I don&#039;t know if it&#039;s something you HAVE to do, but I do it.  If you check out the first book, it&#039;s full of those kind of &quot;cliffhangers.&quot;  You just don&#039;t notice them as much because waiting one second is a lot different than waiting ONE WEEK.

Which is another good reason to up the frequency of this here doohickey.</description>
		<content:encoded><![CDATA[<p>Weeeeeellll I&#8217;m not sure I&#8217;d call these pages &#8220;cliffhangers,&#8221; exactly&#8230;  </p>
<p>I read somewhere that the last panel of every comic page ought to include some little bit that makes the audience eager to move on to the next page.  Nothing cataclysmic, necessarily, just something&#8230; unfinished.  In this page I&#8217;ve got a guy, y&#8217;know&#8230; reaching into his pocket.  Not exactly Commado Cody&#8217;s car hurtling over a cliff.</p>
<p>Anyway.  I don&#8217;t know if it&#8217;s something you HAVE to do, but I do it.  If you check out the first book, it&#8217;s full of those kind of &#8220;cliffhangers.&#8221;  You just don&#8217;t notice them as much because waiting one second is a lot different than waiting ONE WEEK.</p>
<p>Which is another good reason to up the frequency of this here doohickey.</p>
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		<title>By: Leonid</title>
		<link>http://www.heartshapedskull.com/2009/05/06/goodbye-crestfallen-page-075/comment-page-1/#comment-6314</link>
		<dc:creator>Leonid</dc:creator>
		<pubDate>Sat, 09 May 2009 10:30:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.heartshapedskull.com/?p=307#comment-6314</guid>
		<description>&gt;(something I can deduce from how he talked to her when she had the miniTess captive),

I wouldn&#039;t count on it being sympathy, as much as bartering for something (the Mini Tess) he wanted. &quot;Sure, sure, hon, all&#039;s cool... now gimme the little bugger, willya?&quot;</description>
		<content:encoded><![CDATA[<p>&gt;(something I can deduce from how he talked to her when she had the miniTess captive),</p>
<p>I wouldn&#8217;t count on it being sympathy, as much as bartering for something (the Mini Tess) he wanted. &#8220;Sure, sure, hon, all&#8217;s cool&#8230; now gimme the little bugger, willya?&#8221;</p>
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		<title>By: Joseph</title>
		<link>http://www.heartshapedskull.com/2009/05/06/goodbye-crestfallen-page-075/comment-page-1/#comment-6267</link>
		<dc:creator>Joseph</dc:creator>
		<pubDate>Fri, 08 May 2009 03:11:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.heartshapedskull.com/?p=307#comment-6267</guid>
		<description>LOVE Sera&#039;s hair part.
Foreshadowing to changing character designs in the near future?  we&#039;ve seen Vicious in multiple outfits and hairstyles, but Sera in just a few...</description>
		<content:encoded><![CDATA[<p>LOVE Sera&#8217;s hair part.<br />
Foreshadowing to changing character designs in the near future?  we&#8217;ve seen Vicious in multiple outfits and hairstyles, but Sera in just a few&#8230;</p>
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		<title>By: Sleepy_Eyes</title>
		<link>http://www.heartshapedskull.com/2009/05/06/goodbye-crestfallen-page-075/comment-page-1/#comment-6261</link>
		<dc:creator>Sleepy_Eyes</dc:creator>
		<pubDate>Fri, 08 May 2009 00:37:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.heartshapedskull.com/?p=307#comment-6261</guid>
		<description>Hum. That IS worrying. Red stains are generally not a good sign, especially in such quantities.

Now, see, I&#039;m a bit torn on what to expect next, and this is mainly due to me being unsure what to think of Merrick. I honestly don&#039;t see him as an inherently BAD character or has it out for Sera(something I can deduce from how he talked to her when she had the miniTess captive), nor do I think he&#039;s a complete idiot. If he&#039;s this serious, something serious is going on. And since he probably heard all that was going on, what he&#039;s about to say likely has to do with Tess. BUT, keeping in mind he&#039;s a bit on the unpredictable side, it might not be bad news he has to tell. I guess we&#039;ll wait and see.</description>
		<content:encoded><![CDATA[<p>Hum. That IS worrying. Red stains are generally not a good sign, especially in such quantities.</p>
<p>Now, see, I&#8217;m a bit torn on what to expect next, and this is mainly due to me being unsure what to think of Merrick. I honestly don&#8217;t see him as an inherently BAD character or has it out for Sera(something I can deduce from how he talked to her when she had the miniTess captive), nor do I think he&#8217;s a complete idiot. If he&#8217;s this serious, something serious is going on. And since he probably heard all that was going on, what he&#8217;s about to say likely has to do with Tess. BUT, keeping in mind he&#8217;s a bit on the unpredictable side, it might not be bad news he has to tell. I guess we&#8217;ll wait and see.</p>
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		<title>By: John Darque</title>
		<link>http://www.heartshapedskull.com/2009/05/06/goodbye-crestfallen-page-075/comment-page-1/#comment-6257</link>
		<dc:creator>John Darque</dc:creator>
		<pubDate>Thu, 07 May 2009 22:10:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.heartshapedskull.com/?p=307#comment-6257</guid>
		<description>Agh!  Again with the cliffhangers!</description>
		<content:encoded><![CDATA[<p>Agh!  Again with the cliffhangers!</p>
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		<title>By: alphatroll</title>
		<link>http://www.heartshapedskull.com/2009/05/06/goodbye-crestfallen-page-075/comment-page-1/#comment-6251</link>
		<dc:creator>alphatroll</dc:creator>
		<pubDate>Thu, 07 May 2009 19:42:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.heartshapedskull.com/?p=307#comment-6251</guid>
		<description>oh, and Lois isn&#039;t so much &quot;expendable&quot; as &quot;likely plot chow&quot;, but close enough ;)</description>
		<content:encoded><![CDATA[<p>oh, and Lois isn&#8217;t so much &#8220;expendable&#8221; as &#8220;likely plot chow&#8221;, but close enough <img src='http://www.heartshapedskull.com/wp/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: alphatroll</title>
		<link>http://www.heartshapedskull.com/2009/05/06/goodbye-crestfallen-page-075/comment-page-1/#comment-6250</link>
		<dc:creator>alphatroll</dc:creator>
		<pubDate>Thu, 07 May 2009 19:41:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.heartshapedskull.com/?p=307#comment-6250</guid>
		<description>I got it now, Merrick&#039;s here to tell them some of his boys saw &quot;that blonde witch&quot; flying off with a large, unconscious red-haired man. And they recognize her as someone they&#039;ve been watching (or, rather, trying to). And they&#039;re about to rush in with some totally foolhardy, likely-to-end-in-Tess-death plan, which means Sera &amp; Lois will have to move *fast*, and probably against the SSI&#039;s wishes. We might even finally learn Stilletta&#039;s name! (am i the only one to notice it&#039;s *never* appeared in the story?)</description>
		<content:encoded><![CDATA[<p>I got it now, Merrick&#8217;s here to tell them some of his boys saw &#8220;that blonde witch&#8221; flying off with a large, unconscious red-haired man. And they recognize her as someone they&#8217;ve been watching (or, rather, trying to). And they&#8217;re about to rush in with some totally foolhardy, likely-to-end-in-Tess-death plan, which means Sera &amp; Lois will have to move *fast*, and probably against the SSI&#8217;s wishes. We might even finally learn Stilletta&#8217;s name! (am i the only one to notice it&#8217;s *never* appeared in the story?)</p>
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		<title>By: Gary</title>
		<link>http://www.heartshapedskull.com/2009/05/06/goodbye-crestfallen-page-075/comment-page-1/#comment-6247</link>
		<dc:creator>Gary</dc:creator>
		<pubDate>Thu, 07 May 2009 17:41:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.heartshapedskull.com/?p=307#comment-6247</guid>
		<description>Lois is awesome, but what I meant to convey was that alphatroll&#039;s little scenario has a high chance of playing out. Not that any of us would like to see anything bad befall Lois, just that running protection for Serenity isn&#039;t a walk in the park and the storyline kinda dictates *someone* will die. 

Again, we&#039;ll just have to wait to find out. Ugh.</description>
		<content:encoded><![CDATA[<p>Lois is awesome, but what I meant to convey was that alphatroll&#8217;s little scenario has a high chance of playing out. Not that any of us would like to see anything bad befall Lois, just that running protection for Serenity isn&#8217;t a walk in the park and the storyline kinda dictates *someone* will die. </p>
<p>Again, we&#8217;ll just have to wait to find out. Ugh.</p>
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