alphatroll wrote:The Flying Dracula Hair wrote:Alpha - I'm unfamiliar with it completely, except for the game, but what the creators do with the setting is masterful. You should plays it :B
video games gradually became completely uninteresting to me over the late '90s/early oughts. And the "real" RPG experience (or maybe something else) has made CRPGs an excercise in frustration that only got worse as the games got more advanced. i mean,
Bard's Tale was reasonably fun, back when i liked those things, but actually making them *more* sophisticated just makes the inadequacies more glaring to me. fwiw.
coincidentally, i lost all interest in TV in the late '90s too. or maybe not coincidental, i dunno.
And there's *no possible* way any game designers could make it look anywhere near as cool as diTerlizzi did anyway, any more than a manga sequel could compare to Henson & Froud's masterpiece

I think this is very thoughtful, but somewhat naive, since that's isn't purpose of many great games. There's plenty of completely
non-interactive worlds I'd like to play in, in an "open" environment. That's not the point, though, right?
P:T has a story to tell and wants you to experience it, you definitely have a a considerable amount of freedom, but it has to bring your character to certain set conclusions to work as itself.
Much like Watchmen tells a story made for a comic and best told as a comic, Plansescape tells a story made for a computer game, best told as a computer game. It has it's problems, and actually isn't that sophisticated, and some people find it too long/boring/stupid/etc., but that's something many classic movies face as well.